Categories
Uncategorized

chugging away

Still working away!

there’s been some ongoing difficulty curve struggles which I think I’m ironing out. I’ve decided to switch the game enemies from pre-planned lists of enemy spawns to a dynamic/random system which spawns enemies based on level number (difficulty).  It turns out that I was creating the enemy level spawn lists to a set of rules in my head, but it was very clunky to quickly change the lists to balance them. It works out easier just to program that set of rules and tweak bits here and there than to re-make the list every time I want to change it. I originally wanted it so that a player could memorize enemy patterns to improve at the game, but people were’nt doing that anyway beyond maybe the first few enemies in the first level

Also, I’ve added music to the next version, as well as some cosmetic boosts which should be fun!

Leave a Reply