Psycho Logy

PSYCHO LOGY

First Person Shooter made in 7 days for the 7 day FPS challenge

You are Psycho Logy- crazed gunfighter man, pushed to the limits and back again, and then back to the limits. The reign of terror of the Evil Cybertronauts must stop! and you are the man to make it must stop!

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7 Responses to Psycho Logy

  1. Max Hazelaar says:

    absolute fun, no complicated BF3 tactics, just point and shoot

  2. Played all the way through, great fun, but confusing at times. For example, it took me a while to figure out that the pink circle was a button, that I should go up to and press and that the red box was a bomb that I shouldn’t go up to and press :). Overall, however, a really great game with amazing level design but could have used more detailed textures and a tutorial, with perhaps a hint of story to tie it together. 8/10!

    Sam

  3. Barney says:

    This was really fun to play — it would be great to see it expanded *wink wink, nudge nudge* :D
    I agree with Sam Richards, the above commenter, about the buttons and bombs.

  4. Barney says:

    Whoops, I forgot to say that the music is really good too!

  5. Nixon says:

    What program or game engine did you use?

  6. Rekrul says:

    How do you invert the mouse so that it has “flight” control? That’s the only control method that’s natural for me. Pushing forward to look up has always seemed backwards and I can’t get anywhere in games with the control like that.

    When I press ESC in the game, I see a box that says “Options”, but it seems to be a text box rather than a button. Clicking on the box just gives me a text cursor. A slider also appears, but doesn’t have any label on it to indicate what it does.

    Also, when I go to the Input options when the game first runs, it won’t let me map mouse buttons to any of the functions. It says to press a key or button, but when I click on of the mouse buttons, it just “dings”.

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