Pineapple Smash Crew

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Check it out on Steam HERE

Desura Digital Distribution

Developed by lone-gun designer Rich Edwards with music brought to you by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up!

PSC features tight squad formation shooting, aliens, robots, zombies and grenades- lots and lots of grenades! Level up and choose from an assortment of devastating hand-lobbed weaponry, including (but not limited to!): rockets, machine-gun grenades, laser beam grenades, suction grenades, mines, teleporters, holo-bait and bullet shields! also including rare powerups such as Fear, Bullet Time, Invincibility and Four-Times Damage!

Smash through practically infinite randomly generated spaceship designs, grab *all* the loot and kill anything that moves! PSC’s unique modern-retro flavour will take you back to the classics of old and smash you back to the present with a ka-boom!

PSC draws on many classics for inspiration: Alien Breed, Cannon Fodder, Chaos Engine, Gain Ground and even Worms, Toejam and Earl and Speedball 2 :). Warhammer fans may detect a subtle Space Hulk vibe in the mix too!

Check out Bandcamp to buy the soundtrack! (profits go directly to the musician, Syphus!)

NOTE: this game is single-player and PC only- I am looking at ways to get it onto other platforms though!

72 Responses to Pineapple Smash Crew

  1. CraigHawker says:

    Hi Rich,

    Had a blast playing this at the Eurogamer Expo yesterday. Any news on an estimated release date, cost, distribution method, beta release, etc?


  2. rich says:

    Thanks! yeah, look for a release end of the year or very early in the new year. No news just yet on distribution method or price, it’s a bit early to say.

  3. Andrew says:

    Hi Rich,

    I’m really excited for this game, it looks like a bundle of fun!

    I know there is always pressure to release, but for what it’s worth, I say take your time and release it when it’s ready. People will buy it whether it’s out on Jan 2012 or Dec 2012!

  4. Craig Hawker says:

    Or take the approach that Charlie did for Scoregasm: allow pre-purchase and release betas to the pre-purchasers. I don’t know how this worked from his perspective but from mine this approach worked perfectly.

    That way you can ride off the back of the Eurogamer Expo publicity (and profit from it), get beta reports/feedback, yet not necessarily be tied into a specific immediate release date.

  5. snowk says:


  6. Ludvig Segerholm says:

    Maby you could release it on steam. It looks fun :D

  7. Braden says:

    Does this just give you the impression that there is 4 player capabilities? I mean, 4 names along the bottom and a squad of matching colored troopers? Is this a single player game? I’d love to play this with friends.

    • rich says:

      Hi Braden- It’s single-player, sorry for the confusion. I would love to do a co-op game but it’s a bit too ambitious for my first solo game, hope you understand!

  8. weston says:

    This is going to be awesome, can’t wait till Thursday.

  9. pSk says:

    I watched the Totalbiscuit video. Be sure i’ll get it tomorrow on Steam. Too bad it has no co-op mode, it would have been wonderful for this type of game!

  10. Cracktopus says:

    I saw this featured on TotalBiscuit’s WTF Is… series, and it looks like a blast (heh..)! I’ll definately be buying it when it comes out.

    Here is a link to TB’s video:

  11. Mepe ruse says:

    I came here eagerly waiting for the release of PSC to find out more about the game & noticed you are the same guy that created Stratus, a game i had great fun playing through(a lot of times :) so yea my mind is made up now & im definitely buying PSC

  12. Andrew Consiglio says:

    Hello! If at some point in the future, could you include a local multiplayer patch? (such as split screen). This would be an amazing game to play with some of my buddies! (No online, just local, doesn’t have to be split screen, hell we could share a screen!).

    • Andrew Consiglio says:

      No need for promises, I am just wondering if that is in the realm of possibility. The game still looks great, and not having it would not stop me from buying the game itself.

  13. blakerivix says:

    Looks amazing saw TB’s WTF is looking forward to tomorow

  14. ecma262 says:

    Impressive work and best wishes!

    Will you be able to share with us information about the game engine used? how about tools that you used to make the game?

  15. Umur Kaygusuz says:

    Hello there, waiting for this to go on steam so my friends and I can buy it ^^
    Take care!

  16. Nixitur says:

    Call me impatient, but I can’t find Pineapple Smash Crew on Steam. There were a few new releases on Steam today, but PSC is not one of them.
    What happened there?

  17. irmen says:

    Saw this on Totalbiscuit’s channel.
    Saw it appear on Steam tonight.
    “Shut up and take my money” – purchased it immediately.

    Rich: this thing is AWESOME! I’m a sucker for good old skool stuff and the fun fluid gameplay, pixelized style and awesome chip tune music of this game are just terrific.
    Hats of to you for creating this fantastic title.

  18. jcbro86 says:

    hi rich, ive been looking forward to this game for a long time since i saw an early version on TBs channel when he was at a convention. i was hoping that the game would be playable on my laptop which has intel gma 950 which is contemporary to the ati x700 which is the minimum graphics, any idea if it will work?

  19. weston says:

    games awesome.

    first squad names:
    1. Jools
    2. Jops
    3. Stoo
    4. Rj

    old school

  20. Ohara says:

    Excellent work!! :o
    However, too many camera shakes ruin the game experience (like in Alien Breed: Impact)
    No multiplayer??! :’

  21. Diz game is teh 1337st t8k @11 my moni3z!

  22. Nadekata says:

    How can I play in windowed mode?

  23. Rich says:

    I was just idly browsing through Steam, came across PSC, and stuck it in the basket lickety spilt fashion.

    I was a huge fan of Cannon Fodder when I was a kid, so I’ve been a sucker for this kind of shooter ever since. It looks a lot like C-Dogs (awesome shareware game, did you ever play it?) set in Haribo Land.

    I’m loving it so far, and I’m glad that I’ve given a few pennies to a chap whose so put so much work into what he loves.

  24. August says:

    Picked it up yesterday, and I really enjoy it. Any plans to add additional content? More grenades would be great as would a hard mode.

  25. Alex says:

    Please consider Mac OS X and a Linux version :)

    Looks like tons of fun!!!!

  26. Totally want this for Mac!

  27. MrFrags says:

    Wonderful work. It would be perfect if we can do some modifications: new props, weapons, or characters… Any chance to a basic sdk or something similar ?

  28. Adam Piper says:

    +1 for a Linux version, I’d love to play this with my XBOX360 controller on my 64bit laptop in between coding :D

  29. InkBlob says:

    Great game, well done!
    just wanted to say i’m with August and MrFrags, a great game would be made even better with more content, so here are some ideas to get the ball rolling:

    Different “field” grenades, like the damager, only with weakening, slow , buff , repel, etc. effects,

    hook grenade? first click fires grenade, second shoots hook from the grenade , if it hits an enemy, it draws him is and explodes.

    bouncing grenades that can be shot over walls, (or phase-grenades if you want them to pass through walls)

    laser field grenades, two grenades that are fired and create a laser field between them, anything that passes through gets damaged. similar to the laser doors.

    steerable rocket grenade.

    timed bomb grenade.

    “speed versions” of current grenades, maybe this could be a buff that applies the speed boost of the green field to all your grenades.

    Perhaps the ability to use more than one grenade of one type to launch a “super” version, or maybe two different grenades to fuse into a totally new type of grenade (the flame-throwing mine anyone?)
    i realize this would be difficult in the interface but you could have the interface display the available combos with the mines you are currently holding and activate them with “q” and “e” or the number keys. (for 2 mines per combo, max combos are 4 anyway)

    Also , in a hard mode perhaps some extra movement ability like dodge or shield. it´s not necessary now, but a hard mode might need it.

    more bosses?

    survival “wave” mode? (in a huge arena)

    damageable ship walls mode?

    generally more of everything!!!

    Well, you probably already thought up a lot of this, but this is just to create the excuse for everyone to start posting their ideas.

    thanks for a great game, i´m sure it´ll only get better.

  30. eBusiness says:

    Will there be a demo? You lack reviews, so for those of us stumbling across this game there is practically no ground for making an informed purchase decision.

    • rich says:

      Hi eBusiness- I’m focussing on content updates first but I’d like to do a demo eventually. I’ve sent out plenty of review codes so hopefully soon you’ll be able to read more and decide

  31. sdhitman619 says:

    Can i play w/ a controller?

  32. Lusketrollet says:

    How many different types of environments, enemies and so on are there? In short, how much “stuff” does the game have? The reason I’m asking, is that I’ve just played the game for a couple of hours, having just unlocked “Medium” Threat Level -ships, and already I’ve maxed out all my characters and only really fought the same types of enemies over and over again.

    I’ve been looking around your website and a bunch of other places, but haven’t been able to find any info on that particular matter. Hope you can reply.

  33. Sal Garcia says:

    Wow dude diggin the retro vibe, would love to see you do a more types of games with this style. You ever considered doing a Mario 64, Contra, Ninja Gaiden, or Zelda type of game with this art style. You could even through in some humor to make fun of them, lol.

  34. Tau says:

    +1 for a Mac version

  35. Antoine says:

    If there isn’t a Linux version it would be nice to offer at least a demo. That way I will be able to check whether it works under Wine before buying it.
    (and, well, also, make it buyable without using Steam :-) I don’t want to try running the Steam client under Wine)

    • rich says:

      Hi Antoine- it might take me a little while to get to making a demo, I’m prioritizing making updates for people who’ve bought already.. The game can be found on Desura and GamersGate though :)

  36. Jimmy Potts says:

    Hey Rich,
    Love the game, it has that certain crunch I’ve been looking for in a video game since “super crate box”.
    I just wanted to ask if you were planning on implementing steam achievements or no?
    i’d really like to have those, but i understand if it’s just not possible.

    • rich says:

      I want to, I need to see how technically to do it, might need the help of a friend of mine. Looking into it :)

      • Jimmy Potts says:

        Great! Really good to know that i may have something to look forward to!
        oh and one more thing i was curious about the future possibility of dlcs or mayhaps content patches?

  37. ben says:

    Fantastic! Hey Rich, did you use a 3rd party game engine for this, or did you roll your own?

    • rich says:

      It’s all done using an engine called Quest3d- it has much less pre-made ‘it just works’ elements than something like Unity, but I love the workflow so it balances out a bit..

  38. Julian says:

    Great game, very much enjoying the simplicity of the controls and its’ esthetics . Its good to see a light fun game made so well.

    again thanks for making it,


  39. Julian says:

    didnt know where else to leave this but i just wanted to drop some simple fan art of one of my smash crew.

    thanks, again for the game!

  40. David says:

    I was a little apprehensive in buying this after reading some of the reviews/comments on it. However after seeing how you interact with those who have made suggestion and how you are willing to update the game, I went ahead and bought it. I hope you continue to add to it because with just a little extra oomph it could be a game that keeps people coming back for a long time to come!

    • Klept says:

      I second that. I’m starting to love PSC, but after hitting the max level cap and unlocking all of the grenades, there isn’t much left to work towards.
      Rolling content updates would keep me, and many other players, invested in the game for a long time.

      *While I’m on that subject – steam achievements and new grenades have already been requested a few times, but has anyone asked about customisable armour yet? If possible, the ability to edit the mercs’ appearance and gear would be AWESOME.

  41. Doone says:

    This is an amazing game. It has a surprising amount of depth to an otherwise extremely straight-forward, simplistic action adventure. You keep it up, Rich. I mean it. This is the kind of design that’s easy to not miss because players so rarely get to experience it. Wonderful job and I’m extremely proud to own this!

  42. Chester says:

    Looks great. Played it, it is great! But its rather limited. For instance the max level could be higher for the characters to reach, I found it too easy to max them out. Few more enemies would be better and maybe a choice of primary weapon. Like I said, its great as it is really, just a few minor tweaks and it’d become epic. Good work! :D

  43. Compiux says:

    Will the game have a console port?
    Would like to play it on my xbox360. Control scheme could be like the one in “Warhammer 40K: Kill Team”

    I hope to see it in the future :D

  44. Nate says:

    Love this game! It is a lot of fun! However, are you planning to add some more content in the future? because:

    A: I didn’t see any reason to complete an entire room, or much less, explore all the rooms.
    B: The “level up” system for mercs didn’t seem to yield any improvements. Nor did I seem to get punished more for losing higher level mercs.
    C: Game was rather too easy? Should be a hard mode, and an even more challenging “One merc squad” mode. (I have a thing with old school looking games needing to have a high difficulty.)
    D: Credits should be able to buy things other than just more mercs?
    E: Possibly multiplayer? (Up to four players to play each of the mercs)

    I fully support this game, and hope to see more stuff in the future! It would be great to see more added to it! It is already a very addictive and fun game, however, like suggested above, it would be even better and have higher replayability if you added a bit more to your game. Here’s to hoping for some updates and expanding on the game!

  45. The Shmurtz says:

    Hi ! Thanks for this marvelous game ! I trully enjoy it !

    Thanks a lot for this masterpiece of gameplay and for merging Space Crusade, Canon Fooder and a litlle bit of Syndicate.

    But like Nate said, I want more more more ! :D
    It would be amazing if you plan one day to make some update (hard mode, more challenge, more ennemies, better xp management, etc …)

  46. Walter says:

    Rich, I bought your game via steam. Marvelous. Just one thing that, if you put, I will be 10x more happy about you game. Individual Perks. For exemple, each X levels you can choose a marine to gain one of two random perks. Ex: “Corporal” (that marine will have a flametrower fire instead of rifle -more damage, reduced fire distance-, “Battle Doctor” that character slowly increase health of the team, “Tank” more health to that character, “Sniper” -increased fire range of that character, reduced fire rate-, “Gunslinger” -that character cant use granades, but uses 2 smg´s-, “Scout” -all marines move faster, but that marine have less health, “Psyon” -that marine do not use a rifle, he holds the enemy telecineticaly and slowly cause damage-, “Granadier” -the marine do not use a rifle, but his granades do more damage to enemies and less to marines-, “Cyborg” -the marine is half robot, and fire with greater firerate with the laser weapon on his shoulder, “Brute”-the character use a shotgun, with more damage and less firerate-, “Tunner”-the character improve a little the weapon damage of all marines, “Bishop” -all marines have little more health if a bishop is in the team-… i have endless ideas, but this exemples fit to explain my idea.
    Thanks for the game.

  47. Gorehound says:

    I really love the retro style of your game.
    I like the graphic and I think the music fits the game very good.
    The mechanics of it are great and very clean.

    I would support any kind of cotent for the Pineapple Smash Crew.
    To be honest I see a lot of potential in PSC.

  48. John says:

    I’ve enjoyed this game quite a bit. The recent addition of the Radiation Leak in gameplay has thrown me off a bit, however. Even in Easy mode with the newly added difficulty levels you still get the Radiation Leak. Any way this issue can be fixed?

    Don’t get me wrong, it’s a great game. It just feels too rushed with the Radiation Leak. Some gamers prefer faster paced, speed run style gameplay, but I like to take my time.

  49. reddit says:

    How come you do not have your website viewable in mobile format? Can not view anything in my iPhone.

  50. click here says:

    It looks to me that this web site doesnt download in a Motorola Droid. Are other people getting the exact same issue? I enjoy this web site and dont want to have to skip it whenever Im away from my computer.

  51. Tikan says:

    Hi Rich, I’ve played through PSC with my original 4 Mercs, and I loved your game.

    There’s a thing that bothers me though, It’s that I have to start a new game when I’ve done the last level. If possible, could you maybe add an arcade mode? Maybe it could be like a menu where you select your danger level and such, and then it randomly generates a level for your 4 Mercs to explore.

    Thanks for your time!

  52. Josh B. says:

    very cool game,

    I’ve added it to the video games wiki hopefully more ppl will become aware of the game

  53. Simon G says:

    Thanks for such a great and fun game. When you ‘get’ that you need to behave tactically (and when you get attached to your Mercs) it becomes more fun as you get a satisfaction from completing each room/corner in the most efficient/explosive way.

    I really hope you decide to add new features to this little gem or produce a sequel as I feel it’s got so much potential. Perhaps a store for additional weapons, armour or special grenade? More mission/boss types? Even multiple floors/gangways might be interesting (as you could pop grenades over the side but not shoot).

    Anyway, ignore me. Awesome game.

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