Monthly Archives: February 2012

Hmm

yes, hmm. Unity seems to have the habit of letting you change variables as you play the game, then deciding that when you stop playing it’d be best if all your changes were reset. I don’t know why this is … Continue reading

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Video resources

In addition to checking out the unity forums and antares unity forums for information, (and the antares skype channel), I’m watching a lot of video tutorials.. It might be helpful for me to list what I’ve watched to save time … Continue reading

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Unity vs Quest- variables

Ok, I just overcame a bit of a sticking point- how to work with variables in Unity. In Quest (without the OO system) you simply create a node for value, vector, or matrix- and it exists like that in the … Continue reading

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RotateyCube!

Check out my first masterpiece! A rotating cube! woo ok, it’s kind of boring *but* it doesn’t just rotate at a regular rate, it rotates as per a graph I’ve made, so I can control it’s rotation in different ways, … Continue reading

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First Hurdle

Ok.. I’ve run into a bit of a problem with the first simple Antares tutorial. the video shows 2 types of ‘rotate’ nodes, but the current version sports no less than 9.. and I can’t find any which seem to … Continue reading

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Learning Unity + Antares Universe…

hokay! I’ve decided to try my hand at learning Unity, I have some big doubts about my future with Quest3d, despite how much I love it. They just don’t seem to see me as their desired customer type, and the … Continue reading

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‘functionality’ update due soon

hey all! first PSC update is due soon (anywhere from today to monday at a guess, takes time to get approved. will post when it happens), which deals with some functional details like resolution options and key bindings. Hopefully I … Continue reading

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moar art!

damn, I’m having a good time of it with the fan art submission lately 😀 check out this awesome pixelly piece by Peter Queckenstedt:

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More Art!

This ace pic is by Julian, giving our Merc a traditional media spin- posted in the PSC comments: Good work!

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More PSC inspired art :)

This one’s from the Polycount Forums, by Razorb:

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