Monthly Archives: August 2011

Some Pineapple Flavour Graphics Variation

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Stratus Coverage!

wow, very honoured to get a mention in Rock Paper Shotgun: http://www.rockpapershotgun.com/2011/08/23/ludum-dare-21-ships-spikes-batpunching/ and Indiegames weblog: http://indiegames.com/2011/08/freeware_game_pick_stratus_ric.html

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Ludum Dare 21

I entered Ludum Dare 48 hour compo, and damn it was tough work! the game I made is called Stratus and is about escaping on an airship (the theme was ‘Escape’) here’s the link and some screenies: Ludum Dare Stratus … Continue reading

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Art Update!

Screens aplenty, new vid!

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model man

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Big Man

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stuff I done today

XX Add directional indicator for directional modules XX create direction indicator graphic, display in module code _sb. XX Add small icon next to cursor for ‘next effect’ of bomb- eg, fire thruster/dir module, or explode XX use existing module/warhead icons, … Continue reading

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squad! more guys=more guns

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Rich Add Pic

Task list bit boring to look at

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Rich Log Progress

Rich forget what Rich do. Add completed tasks to blog.. ——- XX get the room lock working again XX debug what’s wrong with the lock: try forloop checking all live characters are in/out of play area XX add individual player … Continue reading

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